Showing posts with label character development. Show all posts
Showing posts with label character development. Show all posts

Sunday, 2 June 2019

House Prices in Midsomer and Unintended Consequences!

Hi Guys,



This time I thought I'd turn my attention to unintended consequences in world building. And the title, though perhaps a little tongue in cheek, says it all. Would you buy a house in Midsomer? I wouldn't when the chances of your surviving there until old age are remote and the likelihood of suffering a gruesome death is high. (On the other hand St Mary Mead is once more a desirable place to live now that Miss Marple has gone away, and house prices in Cabot Cove are starting to rise again since the departure of Jessica Fletcher!)

I know, this all sounds very odd. But in essence it's a simple point for writers. We dream up characters and world builds and all sorts of wonderful things, but too often don't stop to think what the consequences of our dreams would be in the real world. Nowhere is this more true than in the realm of science fiction and fantasy.

The reason I bring this up is that in writing more steampunk fantasy like Madness and Magic and now Callum, I've been having to concentrate a lot more on this very issue. In Madness, I had my hero riding on a steam powered motorbike - which I thought was damned cool idea, I admit. But in doing that I had to deal head on with the question - could you have steam powered motorbikes in a world full of magic? Because if everyone had magic, why wouldn't people just fly or portal wherever they wanted to go? On the other hand if magic was rare, complicated and difficult and only a few had it, why would anyone even care about it let alone desire it? Everyone would be getting motorbikes and the roads would be perfectly smooth.

This has been my struggle with world building for steampunk for the last couple of years. A tricky balancing act where I have to both advance and hold back technology and magic to explain why neither of them has dominated the world. Why there hasn't been an industrial revolution and mass production - or a magical enlightenment. What lets them compete in the world without one dominating the other.

For me I've developed and used a number of answers to resolve these questions and I think they've been reasonably coherent. Enough that my worlds don't leave people scratching their heads too much - I hope! But after handing Callum over to my editor I've begun watching more shows of late, and seen more versions of these problems popping up everywhere.

In Powers - a show I really enjoyed - I watched superheros and villains streaking across the sky and having aerial battles over the city and a question struck me - would you have air travel in a world like this? Because planes would be horribly vulnerable to attacks and accidents and the safest way to travel would quickly become the most dangerous. The industry would never take off! (They actually had a partial explanation for this in the show about flight heights and rules, but it didn't sound plausible to me.)

I re-watched Lord of the Rings and once more found myself caught with the question about the eagles. If you can simply get on an eagle and fly why wouldn't you just fly the damned ring to the mountain? I know, there is an explanation - the ringwraiths on their dragons would tear the eagles apart - but really Mordor is a big place and the ringwraiths can't be everywhere. They could sneak through. Especially at night. And more so when they have invisibility on their side.

Then there was Powerless - a fun little comedy where the employees of Bruce Wayne beaver away in their building creating all sorts of devices to protect people from super villains. But a single question arises - why haven't the super villains got together and destroyed the building and its people? They are after all villains and it is a threat to their continued villainy.

My point in this post is really just that actions - or in this case characteristics of your world build - have consequences, and that we as authors really need to sit down whenever we come up with a cool idea like wizards on motorbikes, and start asking ourselves what is this going to mean for our world? Will house prices go up?!

Cheers, Greg.







Tuesday, 20 June 2017

Loose Ends, Tight Beginnings – And Lets Not Even Talk About The Middle!


 
Hi Guys,

 
 
 
Been a while since I posted. Mostly because I've been busy with my new book – A Bitter Brew. For the past two weeks since it came back from the first pass by the editor I've been deep in the throws of pulling my hair out and swearing at Track Changes as I tried to accept / reject the untold thousands of edits she made! And I'm sure every other author out there knows exactly what I mean.

But finally – roughly two days ago – I finished it and sent it away for its second run through and I thought I should finally write something. And this time the topic was fairly obvious. Antediluvian writing!

Now I'm not talking here about writing about the pre-flood times. (Though it is an interesting idea.) Nor about the writing that was done before the flood. (Though I'm pleased to report that I have one of the largest collections of pre-flood books in existence with exactly zero books! One of which is entitled – “What's That Big Wall Of Water Coming My Wa …!) I'm actually reflecting on my own writing style – which may be a little archaic for want of a better term.

I always get a bit nostalgic when my latest books away for editing. Especially when my editor contacts me to tell me about the latest fashions which she thinks I should try – in this case a white coat that buckles up at the back! But in this case my nostalgia was brought on by reading some of the critiques done of another fledgeling writer's work.

Now I've said this before, and I'll undoubtedly say it again. Probably until I'm in my grave. There is no right way to write a book! There are no rules of writing! Not every book should be written with minimal description and character development and constant page turning seat of your pants action! And those who give critiques are giving you opinion – no more. The challenge for the writer is to decide whether they agree with those opinions or not.

For me, I like good long reads. I like a complicated world build, an involved plot, and deep character work. My editor does a great job of curbing the worst of my excesses – or else every book I wrote would be a thousand pages long! But always as I go through the changes she's made, I sit there with a single question on my mind – do I agree with each change? Sometimes I do and sometimes I don't.

And for all of you out there going through the process of putting your work up for critique, this is the same thing you need to do. Don't simply accept what others say. And for the sake of your peace of mind, don't look at all the edits and think – shit I'm a crap writer! I guarantee the same people could make just as many edits on Tolstoy. And in any case this is not a business for the thin skinned.

So simply thank people for their time and effort, and then go through all the comments with with that one question on your mind. Do you agree? Or put another way – if you do what they say will it still be the story you want to tell being told the way you want to tell it?

Anyway, enough whining from me. I've got to get back to writing. And this time I've got caught up in a strange plot involving the missing Roman Ninth Legion, some Celts and a few fae, an alternate world, and a mist that keeps carrying people away. If I don't keep writing I won't know where the story is going! (People keep asking me where I get my ideas. And quite frankly I'd like to know too – because some of them baffle even me!)

So as always, be good or don't get caught.

 

Cheers, Greg.

 

 

 

Thursday, 12 June 2014

Villains - Sometimes We Don't Want To Understand Them!

Hi Guys,




Been doing a lot of writing lately, and the next book "The Godlost Land" is in the final stages of it's first draft.

I'm pleased with the way the book is going, and particularly with the way the bad guy - Terellion - has shaped up. He is a thorough going baddie which is what I wanted him to be. In fact to quote (or probably mis-quote) one of my favourite authors Harry Harrison, he is the perfect example of a complete freewheeling bastard!

All of which has set me to thinking about villains in general in writing. And of course how Terellion will fit in among them.

To give some background to my thinking on the subject, there has been a trend in recent years in a lot of genres to go for greater realism. Grimdark in fantasy and science fiction is an expression of this trend - the belief being that by making things somehow more horrible they will become more real. In my view this is a reaction to the unrealistic optimism, heroic victory tropes that dominated fantasy until the seventies. But also in my view grimdark is just as unrealistic as that which it replaces, and in some cases it can go too far. In science fiction the best example of this in my view would be the Gap series, by Stephen Donaldson, where the three main characters all go through cycles of being victims. And in fantasy I would argue that GRR Martin's Game of Thrones follows this same trope where all the heroes have feet of clay and the villains have reasons for doing what they do. (Except for Joffrey who is a truly horrible spoilt child king and needs to die a terrible death  in my view!)

As part of the entire movement towards grimdark and realism in the fantasy genres there has been one trend which has become particularly prevalent - the villain being another victim. Misunderstood and suffering from whatever trauma in his past, the reader is asked to "understand" and even empathise with the villain - because villains are real people too!

I understand this desire to humanise the villain, and to a certain extent I agree with it. After all in real life villains do usually have reasons for what they do. But it occurred to me as I was writing Terellion, that this is high fantasy. It isn't real life, it's escapism. And sometimes a villain should just be a villain - and preferably die a horrible death! Besides even in real life there are villains who simply are just villains. The mafia hit man Richard Kuklinski (the iceman) is a perfect example. He was a sociopath pure and simple. In every interview he gave it was clear that he never really understood the suffering of others.

So if in real life there are people like this, and if what I'm writing is pure escapism, why should my villain be more than just a sociopath?

That was the realisation that struck me as I wrote Terellion. Granted I gave him a back story to explain how he became what he did and explain his motivations, but at no stage did I as the writer want to "understand" him. I didn't want to sympathise with him. And while some readers may find my choice challenging in the face of modern grimdark fantasy which seems to be all over the book shelves, I'm happy with it.

I hope you will be too.

Cheers, Greg.