Sunday, 2 June 2019

House Prices in Midsomer and Unintended Consequences!

Hi Guys,



This time I thought I'd turn my attention to unintended consequences in world building. And the title, though perhaps a little tongue in cheek, says it all. Would you buy a house in Midsomer? I wouldn't when the chances of your surviving there until old age are remote and the likelihood of suffering a gruesome death is high. (On the other hand St Mary Mead is once more a desirable place to live now that Miss Marple has gone away, and house prices in Cabot Cove are starting to rise again since the departure of Jessica Fletcher!)

I know, this all sounds very odd. But in essence it's a simple point for writers. We dream up characters and world builds and all sorts of wonderful things, but too often don't stop to think what the consequences of our dreams would be in the real world. Nowhere is this more true than in the realm of science fiction and fantasy.

The reason I bring this up is that in writing more steampunk fantasy like Madness and Magic and now Callum, I've been having to concentrate a lot more on this very issue. In Madness, I had my hero riding on a steam powered motorbike - which I thought was damned cool idea, I admit. But in doing that I had to deal head on with the question - could you have steam powered motorbikes in a world full of magic? Because if everyone had magic, why wouldn't people just fly or portal wherever they wanted to go? On the other hand if magic was rare, complicated and difficult and only a few had it, why would anyone even care about it let alone desire it? Everyone would be getting motorbikes and the roads would be perfectly smooth.

This has been my struggle with world building for steampunk for the last couple of years. A tricky balancing act where I have to both advance and hold back technology and magic to explain why neither of them has dominated the world. Why there hasn't been an industrial revolution and mass production - or a magical enlightenment. What lets them compete in the world without one dominating the other.

For me I've developed and used a number of answers to resolve these questions and I think they've been reasonably coherent. Enough that my worlds don't leave people scratching their heads too much - I hope! But after handing Callum over to my editor I've begun watching more shows of late, and seen more versions of these problems popping up everywhere.

In Powers - a show I really enjoyed - I watched superheros and villains streaking across the sky and having aerial battles over the city and a question struck me - would you have air travel in a world like this? Because planes would be horribly vulnerable to attacks and accidents and the safest way to travel would quickly become the most dangerous. The industry would never take off! (They actually had a partial explanation for this in the show about flight heights and rules, but it didn't sound plausible to me.)

I re-watched Lord of the Rings and once more found myself caught with the question about the eagles. If you can simply get on an eagle and fly why wouldn't you just fly the damned ring to the mountain? I know, there is an explanation - the ringwraiths on their dragons would tear the eagles apart - but really Mordor is a big place and the ringwraiths can't be everywhere. They could sneak through. Especially at night. And more so when they have invisibility on their side.

Then there was Powerless - a fun little comedy where the employees of Bruce Wayne beaver away in their building creating all sorts of devices to protect people from super villains. But a single question arises - why haven't the super villains got together and destroyed the building and its people? They are after all villains and it is a threat to their continued villainy.

My point in this post is really just that actions - or in this case characteristics of your world build - have consequences, and that we as authors really need to sit down whenever we come up with a cool idea like wizards on motorbikes, and start asking ourselves what is this going to mean for our world? Will house prices go up?!

Cheers, Greg.







4 comments:

  1. Every book is a moment in time, and over time everything is changing. When I read Madness and Magic, I pictured it not as a technology vs magic setting where everything was balanced - but as a slice of time in the transition from magic to technology. Much like actual historical transitions, this kind of thing can be relatively fast, or take hundreds of years.

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  2. Hi,

    Interesting, because I see it differently. These worlds I create aren't in a state of flux with magic slowly being replaced by technology. That's what works / happened in our world for one very simple reason - magic never worked and technology did. But how would our world have gone if magic had actually worked?

    There's quite a fun series of books by Piers Anthony in which he delves a little into that. Where he has magic and technology competing with one another in a twenty first century variant of our world. Where people have the choice of taking a flying carpet to work or a car. It makes you think.

    Cheers, Greg.

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  3. I find each of your books 'worlds' all encompassing and believable. The steam powered motorcycle is believable because if you based a world on steam it would seem that one powered by steam would be natural. All keep the rest of the comments to only a few but In Dotard you based a world upon the fact that the most dangerous wizard is one that is senile, and really, really, made it believable. Banshee found a broken man dealing with hidden magic, and Fineas, my favorite, became friends with Tusk because Tusk accepted him unconditionally. It didn't matter he is a pig.
    Because You create the worlds to be so believable the reader can't help but believe.

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