Showing posts with label story ideas. Show all posts
Showing posts with label story ideas. Show all posts

Sunday, 2 June 2019

House Prices in Midsomer and Unintended Consequences!

Hi Guys,



This time I thought I'd turn my attention to unintended consequences in world building. And the title, though perhaps a little tongue in cheek, says it all. Would you buy a house in Midsomer? I wouldn't when the chances of your surviving there until old age are remote and the likelihood of suffering a gruesome death is high. (On the other hand St Mary Mead is once more a desirable place to live now that Miss Marple has gone away, and house prices in Cabot Cove are starting to rise again since the departure of Jessica Fletcher!)

I know, this all sounds very odd. But in essence it's a simple point for writers. We dream up characters and world builds and all sorts of wonderful things, but too often don't stop to think what the consequences of our dreams would be in the real world. Nowhere is this more true than in the realm of science fiction and fantasy.

The reason I bring this up is that in writing more steampunk fantasy like Madness and Magic and now Callum, I've been having to concentrate a lot more on this very issue. In Madness, I had my hero riding on a steam powered motorbike - which I thought was damned cool idea, I admit. But in doing that I had to deal head on with the question - could you have steam powered motorbikes in a world full of magic? Because if everyone had magic, why wouldn't people just fly or portal wherever they wanted to go? On the other hand if magic was rare, complicated and difficult and only a few had it, why would anyone even care about it let alone desire it? Everyone would be getting motorbikes and the roads would be perfectly smooth.

This has been my struggle with world building for steampunk for the last couple of years. A tricky balancing act where I have to both advance and hold back technology and magic to explain why neither of them has dominated the world. Why there hasn't been an industrial revolution and mass production - or a magical enlightenment. What lets them compete in the world without one dominating the other.

For me I've developed and used a number of answers to resolve these questions and I think they've been reasonably coherent. Enough that my worlds don't leave people scratching their heads too much - I hope! But after handing Callum over to my editor I've begun watching more shows of late, and seen more versions of these problems popping up everywhere.

In Powers - a show I really enjoyed - I watched superheros and villains streaking across the sky and having aerial battles over the city and a question struck me - would you have air travel in a world like this? Because planes would be horribly vulnerable to attacks and accidents and the safest way to travel would quickly become the most dangerous. The industry would never take off! (They actually had a partial explanation for this in the show about flight heights and rules, but it didn't sound plausible to me.)

I re-watched Lord of the Rings and once more found myself caught with the question about the eagles. If you can simply get on an eagle and fly why wouldn't you just fly the damned ring to the mountain? I know, there is an explanation - the ringwraiths on their dragons would tear the eagles apart - but really Mordor is a big place and the ringwraiths can't be everywhere. They could sneak through. Especially at night. And more so when they have invisibility on their side.

Then there was Powerless - a fun little comedy where the employees of Bruce Wayne beaver away in their building creating all sorts of devices to protect people from super villains. But a single question arises - why haven't the super villains got together and destroyed the building and its people? They are after all villains and it is a threat to their continued villainy.

My point in this post is really just that actions - or in this case characteristics of your world build - have consequences, and that we as authors really need to sit down whenever we come up with a cool idea like wizards on motorbikes, and start asking ourselves what is this going to mean for our world? Will house prices go up?!

Cheers, Greg.







Saturday, 25 March 2017

Mages, Covers and The Woes of Princes

Hi Guys,
 
 
 
 
Tornado Mage by WarNick on DeviantArt
 
Been a while since I last posted, but I've been busy writing so I guess I have an excuse?! In fact I've written a bit over 160K in the last month, which is something of a record even for me.
 
The new book, which is about 80% complete, is called "A Bitter Brew" and is another epic fantasy. But this one's a little bit different to my others. The hero is a mage, but like all those with magic in his world, he isn't called that. He's called "afflicted", and magic is considered a disease. The afflicted have become a lower class in his world, like the untouchables, and are relatively powerless. They're also easily spotted, since as part of their gaining magic, they become marked with one of seven magic metals. In Hendrick's case the metal is Mithril, and the markings run up his entire left arm.
 
In his world - Styrion - the afflicted aren't just shunned. They are discriminated against in law. They may not hold any office or station. They can't enter the capitol city or any Council Chamber in any other. If by chance they have a useful spell, they cannot charge for its use, and if someone in authority asks, they have to provide the magical service immediately and for free. In short they are the lowest of the low, without any hope of improving their lot in life.
 
The reason those with magic are so powerless is that the way they gain their magic is different to that in other books. They aren't born with a talent, and they don't learn it. Instead they pick up a fragment of magic metal, usually not knowing what it even is, and it promptly dissolves into their skin marking them for life. And then instead of acquiring (or absorbing) a whole type of magic, they only acquire a single spell. One spell per fragment. And to add to their woes, there's no telling what spell any fragment contains. It could be a useful one. It could even be a warspell. But the most likely outcome is that it will be something completely useless - the ability to grow body hair for example!
 
This means that most of the magical are left in their world with one or two spells which are of no earthly use to them, and marked as afflicted for all the world to see. Probably the worst of all possible situations for a spellcaster! And yet there is an even worse possibility for some. That they pick up their spells by having the fragment of magic metal touch a part of their body normally covered by clothes, so the markings are hidden. These poor souls are called witches and warlocks, and are considered to be hiding their affliction. Naturally the normal distrust people have for the afflicted is multiplied for witches and warlocks, and in fact they're often simply considered evil.
 
For Hendrick the situation is more complicated still. As well as being afflicted and trying to run a brewery in a small town, he is also a prince - seventeenth in line to the throne - and yet the law actually forbids him from ever assuming the throne or even setting foot in the royal city. So he's a prince in name only, and an outcast! (I so love putting my characters in difficult situations!)
 
Of course I couldn't leave it there - it was just too easy! So naturally I had to give him a sociopathic mother who discarded him in favour of his older, unafflicted brother, and who spends her days plotting against the other wives in the royal household. A father - the King - who sent a squad of mercenaries to kill him on the pretext of escorting him to his latest royal wedding. A brand new step-mother who isn't so much monstrous as actually a monster. And a war. Actually, several wars!
 
So that's where the book begins.
 
Anyway the book is nearly finished, and will probably head off for beta reading in the next few weeks. Meanwhile I'm at the stage of looking for book covers - which is where the image at the top comes from. I was hoping to use it, if I could get it a little modified by the artist, but thus far he has failed to respond to my message. Still it is I think a powerful image and so hopefully he'll get back to me at some point.
 
Meanwhile I'll leave you guys with a rather brilliant word I came across while doing my research for the book. It's a ye olde timey English word which I found and loved - Mumblecrust. And for those of you who, like me had never heard of it before, a Mumblecrust is in fact a toothless old beggar who because of his lack of teeth can't speak clearly - bit like a few politicians I can think of!
 
Cheers, Greg.
 
 
 

Friday, 24 July 2015

Science And Magic - And The Arcanist


Hi guys,

 

People often ask me where as a writer I get my ideas from. Usually I resist saying something like the bottom of a packet of cornflakes and try to give them some sort of vaguely intelligent answer. But the truth is I often don't know. This is one reason I seldom tell people in the offline world that I'm a writer. In the case of the Arcanist I do actually know where the idea came from though. The Arcanist and a companion book which has yet to be finished were written as a response to one of my favourite computer games of all time – Arcanum. A game which sadly doesn't seem to run on either Vista or Seven – at least not for me.

 

Arcanum was a fun role play game which I spent uncounted hours playing before finally retiring that computer due to advanced old age and worn out keys! And while it was similar to many other role play games of the time it had one aspect that I found fascinating. The interaction between technology and magic.

 

In Arcanum magic and technology oppose one another, with each the downfall of the other. So for example wizards had to ride in the back of trains, as far from the engine as possible, because their mere magical presence might upset the delicate workings of the steam engine. Meanwhile the presence of technology might upset the ethereal balance of spells.

 

This dynamic also impacted directly on how you designed your character. If you wanted a spell caster to run around and zap people, you needed to make sure that he didn't learn any technological skills and only grew in certain attributes. Otherwise you'd end up with a weak character – which was never good when it came to fighting the big bad and winning the game. Similarly if you wanted a technologist as your character, you had to advance only certain technological skills and attributes or risk having his guns misfire etc.

 

That dialectic between magic and technology stuck with me for many years, not least because I realised that it is a tension that exists in the real world of the twenty first century. One that began in my view with the age of enlightenment and reason. Because science and magic are both aspects of two opposing world views.

 

Science is part of what is often called the materialist world view. The belief – and I use that word intentionally – that the universe can be understood. That it is all nuts and bolts, atoms and forces. And that if only we have enough time and knowledge we will eventually be able to weigh and measure, name and put to work everything there is. Nothing is beyond logic and reason.

 

Standing against this is the world view of the idealist. A view that says yes hey, science is wonderful and all, but it's not everything. There is more to this universe than those things that can be weighed and measured. That there are things called souls and true free will. That there is an actual right and wrong and life has a purpose. And that those who attempt to put everything in little rational boxes are actually cheapening the whole meaning of what it is to be human.

 

As you can see these two world views oppose one another directly and so for those who are firmly stuck in one camp the other is a complete load of twaddle.

 

Enough said about the philosophical side of things. I could waffle about this stuff for hours and bore the pants off you – please check that your belts are still done up(!) – but instead what fascinates me about this as a writer is the practical side of this debate. And despite the fact that all this sounds dry and academic there is a practical side.

 

What occurred to me is that for the past few centuries the world view of materialism has been in the ascendant. Ever since science started uncovering the explanations for many things that formerly seemed mysterious, the materialist has been crowing. Believing more and more strongly that everything is pure nuts and bolts.

 

But – and this is what mattered to me – as belief in the materialist world view strengthens it necessarily means that belief in the idealist world view weakens. That those who believe in magic and spirits and whatever else, are little by little relegated to the category of fools and madmen. They are considered delusional and sometimes even called liars and con men.

 

As a writer the question that struck me was what does any of this mean for magic and the unexplained? Especially if as many claim, magic is dependant in part upon belief? Does magic work but we simply refuse to believe it? Does it not work because the collective will is so anti-magic that it can't? And perhaps even more strangely – does science itself work in part because we believe in it?

 

It was this understanding that led me to start writing two books last year based on the opposite interactions between magic and technology. Both books began with the same character in the same social position; a man with a knowledge of technology and the gift of magic, but living in two completely opposite worlds. Superhero fans will probably think bizarro worlds here!

 

The first book was one in which magic and technology complimented one another. This is the book that became The Arcanist. The second world was one in which magic and technology interfered with one another as in Arcanum. That book, which may yet be finished one day, is tentatively called Wings.

 

Both books became in part an exploration of what it would mean for the worlds to have magic and technology both and for these forces and understandings to either work together or at cross purposes. They were also an exploration of what it would mean for a technologically minded man to have magic.

 

In one world for a technologist to have magic would be a complete disaster as it would undo everything he strived to achieve. Imagine him building a flying machine and have it fall out of the skies because there was wild magic in his bones. Equally for the world itself it would be a disaster as societies could not advance. Technological advances would be undercut by magic. Magical advances would be undercut by technology.

 

Given this, and the desire of all societies to advance, my thought was that this sort of world would swiftly become divided and isolationist. The natural inclination would be to isolate magic and technology with some cities and lands embracing technology, some embracing magic. In time those with one or other of the particular arts would find themselves forced to live in the appropriate land.

 

That is the world of Wings, where a died in the wool technologist suddenly finds his world turned completely upside down as he discovers he has magic – at the same time as all the technological devices around him start failing!

 

In the other world of course a technologist would welcome magic. Just imagine how much better his inventions would work with a spark of magic to boost them. Consider a gun built with both the best metallurgy and chemistry known and then boosted with a spark of magic. That would be a weapon to fear! Or how about spells enhanced by wizards who apply technological principles to them.

 

This is the world of The Arcanist where our hero has had both the aptitude for technology and the spark of magic for his entire life. And where he uses both to win his battle.

 

Anyway, enough rambling from me. Now you can all go rushing out to second hand stores and start hunting down old computer games!

 

Cheers, Greg.