Showing posts with label steam-punk. Show all posts
Showing posts with label steam-punk. Show all posts

Thursday, 10 January 2019

New Year, Old Resolutions

Hi Guys,





So 2019 has finally rolled around, and I for one cannot say goodbye loudly enough to 2018. That's mainly because it ended in such a cruel way. Christmas day I unwrapped the most miserable present ever - a cold! And ever since I've been coughing away my nights instead of sleeping, sweating my clothes out, enduring the pain of a bleeding sore throat and a sinus filled head, and wondering when death would finally release me from this torment! Of course my blessing was a joy for those around me as I also lost my voice nearly completely for two weeks and sounded like a punctured tire losing air! Even now I can barely make myself understood. (My family are so happy!)

Which leads me to my first resolution for 2019 - I'm never getting sick again! I've considered the issue carefully, decided that there is absolutely no upside to being ill, and made my decision!

Another resolution came to me yesterday when my book cover artist Yvonne Less of Art 4 Artists sent me the completed cover work for my next book - Madness and Magic: The Seers' War - and damned if that isn't a beautiful cover! The book itself is still with the editor, and will probably be out in February.

Anyway, this was a book I loved writing - it made me laugh even as I wondered what was going to happen next (I'm pretty sure I've mentioned that I'm a pantster rather than a plotter before and so really don't know where my books will go before I finish them). Madness and Magic is another steam-punk(ish) fantasy about a wizard and the perils of being part of a family of madmen! 

And so I decided that I really need to write more books this year - or rather publish them. Two and a half for 2018 was really not good enough. So this year I'll try and stay focused on particular books instead of starting new ones half way through. It won't be easy but I will try to tame my muse.

2019 will also be the year I try to get a little fitter - proof that I can be just as deluded as everyone else when deciding on my resolutions! But really if this illness has taught me anything, it's that my twelve step program (attempting to walk twelve steps every day!) has not been enough to keep the germs at bay. So this year I will attempt thirteen steps a day - maybe even fourteen! Possibly lose a few pounds too so that my scales don't keep telling me to get off every time I stand on them!

So those are my resolutions for this coming year. I hope that all of you will have similarly achievable ones!!!

Cheers, and Happy New Year, Greg.




Wednesday, 3 October 2018

ROAR!

Hi Guys,



Just to let you know. My next book should be out in the next few days - Roar. It's an epic fantasy about a wizard who got transformed into a lion in a magic battle and wants nothing more than to be able to return to his former shape. Of course nothing's ever that simple!

Here's the cover done by Cathy Walker. Looks brilliant!

Cheers, Greg.


Friday, 15 September 2017

The Dotard


Hi Guys,

 

Short post this time. Just to let you know that there's a new book coming out shortly. It's just gone off to the editor yesterday, and I'm now playing Skyrim and waiting for the normal round of abuse from her! But really, it has I think, the quality she most looks forward to in my books – fewer words! So that's got to count for something!

Anyway the book's called The Dotard and is a steam-punk with wizards battling one another. It's hopefully a little more light reading than A Bitter Brew, and with a little more humour. The plot's also not so convoluted though there are a few surprises in it. Even I can't spend eternity weaving plot elements into a complex tangle that only makes sense right at the end!

For those who want to know where the idea came from, the book was started about a year ago on a whim. At the time I'd just read something about the then up and coming final wolverine movie and there was a piece in it about Professor X. The man with the most powerful mind in the world suffering from a deteriorating illness of the brain and losing control of his abilities. And it occurred to me – what if he was a wizard?!

So that's where the book began. Where Wilberforce Wilberton came from. With one of the most powerful wizards known, suffering from advanced dementia, losing his sanity and the control of his spells. With magical accidents happening whenever he cast a spell and him refusing to hang up his cauldron! And with a town living in fear of what he might do next. You just never know when a cow might unexpectedly fall out of the sky and wreck your house! Or your day!

Anyway that's all I have for the moment. So as they say in Skyrim – Watch the skies, travellers!

Cheers, Greg.

 

 

 

Saturday, 25 March 2017

Mages, Covers and The Woes of Princes

Hi Guys,
 
 
 
 
Tornado Mage by WarNick on DeviantArt
 
Been a while since I last posted, but I've been busy writing so I guess I have an excuse?! In fact I've written a bit over 160K in the last month, which is something of a record even for me.
 
The new book, which is about 80% complete, is called "A Bitter Brew" and is another epic fantasy. But this one's a little bit different to my others. The hero is a mage, but like all those with magic in his world, he isn't called that. He's called "afflicted", and magic is considered a disease. The afflicted have become a lower class in his world, like the untouchables, and are relatively powerless. They're also easily spotted, since as part of their gaining magic, they become marked with one of seven magic metals. In Hendrick's case the metal is Mithril, and the markings run up his entire left arm.
 
In his world - Styrion - the afflicted aren't just shunned. They are discriminated against in law. They may not hold any office or station. They can't enter the capitol city or any Council Chamber in any other. If by chance they have a useful spell, they cannot charge for its use, and if someone in authority asks, they have to provide the magical service immediately and for free. In short they are the lowest of the low, without any hope of improving their lot in life.
 
The reason those with magic are so powerless is that the way they gain their magic is different to that in other books. They aren't born with a talent, and they don't learn it. Instead they pick up a fragment of magic metal, usually not knowing what it even is, and it promptly dissolves into their skin marking them for life. And then instead of acquiring (or absorbing) a whole type of magic, they only acquire a single spell. One spell per fragment. And to add to their woes, there's no telling what spell any fragment contains. It could be a useful one. It could even be a warspell. But the most likely outcome is that it will be something completely useless - the ability to grow body hair for example!
 
This means that most of the magical are left in their world with one or two spells which are of no earthly use to them, and marked as afflicted for all the world to see. Probably the worst of all possible situations for a spellcaster! And yet there is an even worse possibility for some. That they pick up their spells by having the fragment of magic metal touch a part of their body normally covered by clothes, so the markings are hidden. These poor souls are called witches and warlocks, and are considered to be hiding their affliction. Naturally the normal distrust people have for the afflicted is multiplied for witches and warlocks, and in fact they're often simply considered evil.
 
For Hendrick the situation is more complicated still. As well as being afflicted and trying to run a brewery in a small town, he is also a prince - seventeenth in line to the throne - and yet the law actually forbids him from ever assuming the throne or even setting foot in the royal city. So he's a prince in name only, and an outcast! (I so love putting my characters in difficult situations!)
 
Of course I couldn't leave it there - it was just too easy! So naturally I had to give him a sociopathic mother who discarded him in favour of his older, unafflicted brother, and who spends her days plotting against the other wives in the royal household. A father - the King - who sent a squad of mercenaries to kill him on the pretext of escorting him to his latest royal wedding. A brand new step-mother who isn't so much monstrous as actually a monster. And a war. Actually, several wars!
 
So that's where the book begins.
 
Anyway the book is nearly finished, and will probably head off for beta reading in the next few weeks. Meanwhile I'm at the stage of looking for book covers - which is where the image at the top comes from. I was hoping to use it, if I could get it a little modified by the artist, but thus far he has failed to respond to my message. Still it is I think a powerful image and so hopefully he'll get back to me at some point.
 
Meanwhile I'll leave you guys with a rather brilliant word I came across while doing my research for the book. It's a ye olde timey English word which I found and loved - Mumblecrust. And for those of you who, like me had never heard of it before, a Mumblecrust is in fact a toothless old beggar who because of his lack of teeth can't speak clearly - bit like a few politicians I can think of!
 
Cheers, Greg.
 
 
 

Saturday, 17 September 2016

Steam-Punk or Not?


Hi guys,

 

 

 

Having just sent my first draft of The Wolves Of War down to my editor earlier this week I had a little time to do some online browsing etc and I found myself intrigued by some of what I read. In particular one forum poster asked me a question the other day that stuck with me, and I thought I'd share my answer with you. He asked me what the boundaries of steam-punk are? When something is steam-punk and when it isn't.

That stuck with me because while I have written some books that I consider as containing elements of steam-punk in them – most notably of course The Arcanist and the upcoming Wolves of War {which I've posted a mock up of the possible cover to above}, I don't consider that I'm a true steam-punk writer. I'm a fantasy and science fiction writer and both of the books I've mentioned are epic fantasy.

So what's the difference? Is steam-punk a sub-genre of fantasy? Or of science fiction? Or is it a genre in its own right?

For me it's a genre simply because steam-punk can't really be fantasy if it's portrayed as possible. And it can't be science fiction if the science is essentially impossible. {I know, there are many science fiction books where you know the science can't possibly be possible – ever. Most of them are that simply because they are dated and science has now told us the truth. But all science fiction books hold out as their basis that single question – what if?} Steam-punk straddles this divide between science fiction and fantasy that makes it quite distinct. On the one hand it doesn't allow for the fantastical and mythical. There are no elves and dwarves. It tries hard to say to the reader – this is real science. But on the other hand the science it uses is completely mythical and can't be anything else.

As a genre steam-punk has two chief features that separate it from others. The first is of course the amazing, improbable if not impossible technology. And the second is of course the era. Traditionally steam-punk would slip somewhere into the Victorian era and the underlying basis of the technology would stem from them. So you would have of course steam power, the beginnings of electricity and magnetism, herbalism rebranded as alchemy or the art of the apothecary and so forth. This is in essence a romanticised vision of the outlook of a Victorian gentleman or woman, discovering these new technologies all around him and thinking the secrets of the universe are just around the corner.

To explain this perhaps a little more clearly, think of the classic Frankenstein. You can just imagine Shelley and Byron and the others sitting around in their parlours after dinner discussing the wonders of this new technological age, and in particular the experiments of Galvani as he made a frog's leg twitch with the application of electricity. And you can see the logical extension of this in their minds as they considered that he'd discovered the essence of life. And in fact there is a story {probably just a story} that Percey Shelley tried to reanimate the body of his first wife this way. From there it was a short step to the age old riddles of resurrection which was suddenly possible through electricity and alchemy. Only now it was reanimation via science, and then of course there were the inevitable consequences of playing God.

So from today's perspective, knowing that this sort of reanimation is impossible, that life and electricity aren't the same thing, that alchemy doesn't work, we can see this as an early example of steam-punk. Though of course when it was written it wasn't. It was a straight up science fiction / horror novel. Taking the knowledge of the time and extending it and then saying – what if? Which in itself raises an interesting question. In a hundred years time will the science fiction we write become the steam-punk of their age? Will our descendants laugh at our simplistic and unrealistic ideas and yet write books based on the dreams we have given our technology?

But getting back to the topic, this then is the heart of steam-punk. Putting ourselves back in the past, to an age that we can romanticise, and then taking the technological dreams and wonders of those times and fashioning them into a story. It is more complicated and confused than that of course, as there are a thousand different variations on the theme. And of course there are derivatives like diesel-punk, gunpowder-punk and maybe cyberpunk {I'm really in two minds about this genre as it's been around for so long and speaks less about the technology in my view and more about the nature of the human condition.}

The next question is when does a story go from being one in which there are steam-punk elements to a true steam-punk story? To me that's when the steam-punk technology goes from being mostly part of the world build to an actual plot element. This is why Chitty Chitty Bang Bang is not a full blown steam-punk novel in my view but rather a fantasy with steam-punk elements. Because while the story contains the elements of steam-punk – specifically the impossible technology, the mad inventor Professor Caractacus Potts {i.e. Crackpot} and indeed the car itself is practically a character in the work, it's not the basis of the plot. And in truth it's accepted in the story that what the car can do is not actually possible.

By contrast Wild Wild West for those who've seen the movie, is steam-punk in my view. The technology, though we know from sitting in our twenty first century homes that it's complete balderdash, is not just set out as completely feasible and justified by various ludicrous theories, it is part of the plot. It's what allows the villain to dream of taking over the country, and what makes the hero capable of catching him. Chitty Chitty Bang Bang for all its wonder, is just a vehicle {pun intended!}

So this leads us to the other half of the question. When does a steam-punk story, leave the realm of steam-punk? Because there are plenty of stories out there where steam-punk is not just part of the world build but also a key plot element, but which are still not steam-punk.

To me there are two main reasons why a steam-punk work leaves the realm. The first is magic. And by this I don't just mean the existence of magic in the world build as a legitimate force of nature though this is part of it. I mean the acceptance either tacitly accepted or specifically mentioned, that the technology is itself magic. This is why for example The Arcanist is not a steam-punk novel.

To explain this consider Herbie – the spiritual successor I would guess to Chitty Chitty Bang Bang. The technological wonder of a car that does impossible things. Herbie could never be steam-punk, because it's accepted that what the car does is impossible. And the explanations given are that the car was simply built better or has a big heart. In doing so the story immediately gives away any pretence that Herbie is possible based on the technology of the time.

Then contrast Herbie with the Nautilus from Verne's Twenty Thousand leagues. The submarine even though we know it could not be built from our twenty first century knowledge, is based on the extension of what was believed to be known of science at the time. Even though the author did not have the knowledge to explain it exactly, its conception is completely in keeping with the beliefs in technology of the time. Thus Chitty Chitty Bang Bang is either tacitly accepted as living or magical in some way, Herbie is “alive” and the Nautilus is a technological wonder rooted in the imagined science of the age. It is only a wonder in that it is so advanced.

The other thing that ironically enough may take a story out of the genre of steam-punk is industrialisation. Mass production. Now here I'm not saying that the story can't take place in a world where the industrial revolution has happened. Obviously it can and in fact in Wolves it does. But the key feature is that that industrialisation cannot apply to the chief inventions themselves.

Consider the Nautilus again. It is a technological wonder because it's so advanced and nothing like it has ever been built before. But if mass production applies to it and there are suddenly others like it – it's no longer a wonder. It's just a sub and Twenty Thousand Leagues is just an adventure story set on a submarine. Think of Frankenstein. If the exact nature of reanimation is known and there are others around who have been reanimated through technology, then Adam is no longer a one of the kind tortured soul / monster looking for the acceptance of a father. He's just a reanimated man and it's a simple family drama.

The fact is that these technological wonders must be wonders even if they are rooted in the science of the world build. They must be one of a kind, extraordinary things – usually created by mad scientists in private labs or workshops – that go far beyond anything the rest of their fictional world can conceive of. They cannot be mundane.

So for example in The Wolves of War my villain who is the technologist of the piece, has a pistol that fires bombs, a bracelet that shoots lightning, and a miniature steam wagon that can drive through a forest. Things that make him a formidable and deadly enemy. And things which the rest of the characters have never before encountered and have to deal with.

Anyway guys, that's my take on steam-punk. You will all no doubt have your own thoughts.

Cheers, Greg.